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Will depend who you're matched up against and comps. - Spear of the Magus I Buy this item as every healing Guardian and even as Xing Tian. With the nerfs to Redemption Sentry Spectres, this Guardian gets very close to the highest Tier of Minion builds, so if you are looking to play this type of … I understand your thought process behind this, but the spear of deso pick up won't help you that much. Eat it! I don't think tyrannical plate helm is good. The first time you are back in base you should already have enough gold to buy Shoes of the Magi. - Genji's Guard! It is crazy just how much protections, health, power you can achieve with this build. Again it depends on what god you are playing but also what gods the enemies are playing. - Divine Ruin - Tier 1 Boots! Solo: The actual point of Ethereal is making yourself tankier while making the enemy less. I also like to make them work on Solo and Jungle and even as Support I like my Guardians to be capable of dealing at least some Damage themselves so I always prefer aggressive builds and playstyle. The Bonus movement and HP will help you perform better overall. You shoul… Mid and support mastered, will be looking forward to that. Please consider supporting us by whitelisting us in your ad blocker! They serve as the equivalent of an MMO's tanks, and they dominate defense in both their damage mitigation and crowd control abilities. Use the filters to help sort and find the ones you are most interested in. This build has been thoroughly reworked for the current Patch 3.13 and the Ritual League. They can specialize in Auras, granting several auras to their party. You would be suprised how aggressive you can be in the early stages with this item. Oops, didn't see your post, but yeah, there's the full explanation. "***bha can melt squishies without spear" - I don't know for which universe you are talking Gulfwulf. If you are already moving into the mid game and find yourself fighting in team fights with magical opponents go: Thanks for the tip. D&D Beyond I'm hoping that by posting this thread people will gain a new respect and love for Smite Guardians as I believe that they influence the game more than any other class. I'm trying to convince eagLe that if pen is all you want to go for, then get items like stone of binding or void stone. Too good to be true, wished it was soo. It is crazy just how much protections, health, power you can achieve with this build. - Gem of Isolation I feel when they see the health bar of the enemy going down quickly, they awaken and shred (that other half or quarter of a health). I'm with Boogie in that staff and stone are better options. It is a boost to his passive and is now able to get more people with his ultimate too! It has good HP, good Power but most importantly high movement speed boost! Their damage output tends to be low, but they usually have high crowd control and are capable of withstanding more damage than other classes, allowing them to protect their more vulnerable allies or setting up combinations and creating … Conquest so much of a team (from all dependent) effort, that eventually I had to play more Joust ranked. You can follow him on Twitter @ArorTheChunk or catch some of his guardian builds in action when the SMITE Pro League kicks off this March. The bonus penetration is an extremly high damage boost while you still build some Magical Protection. That is just me and most people will try to tell me that i suck because this item is the best for an aggressive Guardian Build, what I am going for, but i feel like i should sell it later, but that messes with my progression and that i could overcap on Penetration if if also build into Void Stone and Shoes of the Magi, which are key items to me.. Buy the "3rd" Item with Magical Protection first, and buy Breastplate at the 3rd or 4th spot depending on how often are you ganked by a physical enemy or how early do rotations and team fight start in general. SMITEFire is the place to find the perfect build guide to take your game to the next level. Browse or search our massive database of Smite strategy guides to easily find builds and guides to suit your requirements. Other boots are nice, but nothing is as valuable as Penetration at this point for you will clear waves faster, clear camps faster (thus farm better overall), have way better boxing potential and most important of all, there are not many other penetration items coming for at least not this early. Even if you buy Void Stone second, you will still want Shoes of the Magi, because most gods in the game have around 30 Magical Defense especially the squishy ones. You’re not going to climb in ranked conquest playing Support. they should not have made health items and defence items separate, they should have kept them together. Quicker rotations, getting Shoes of the Magi online faster. Buy it on the 4th Spot and get yourself the HP-Iteam now. You need an item with Physical Protection because you should be like 5-10min into the game and you are expected to start your rotations about now. Sorry: f-physical protections, m-magical protections, h-health. Using it twice also means double the damage! At level 20, ***bha has 2,490 base health, 82 physical protections, and 48 magical protections. One would be inherent protections. Starter & Seventh Item. Exactly, with ***ba as much of an annoyance as possible, spamming those obnoxious abilities, I feel also is the way to go and use the God to it's full potential. While Incon and Dukesloth recommend buying Hide of the Urchin at this point, which is definitly a good choice but I am still going for Breastplate of Valour here. That's 6% of an enemy's max health per application, which is a straight calculation without worrying about mitigations. the 15-20% Damage boots they provide will help you though out the whole game! Gets me out of hand. Protections and CDR), Hide of the Urchin (all around defense), and Bulwark of Hope (magic protections, CCR, and low health shield) while in Assault Sovereignty (phys. I want to receive promotions from our partners. What potions depends on your Guardian and even relic choice, but you need the "sustain boost" to farm better aka. Many times you see they are trying, and that's perfectly ok. At Ranked though, I seem to get the most wierd experiences - like Xbalanque early-to-mid game refusing to go out of the fountain. I think stone of binding would be a better early item for you. Alert. Tried it, and you can, but with that pen (even this way not entirely ideal). This Smite Tier list will help them to choose their warrior, mages, guardians, hunters and assassins. Rerolls remaining: 3. - Void Stone! What potions depends on your Guardian and even relic choice, but you need the "sustain boost" to farm better aka. Some ideas: gain level lead. GREEK. I just don't think it provides a good stat progression overall. - Magi's Blessing Smite Randomiser, Create a Random God Build w/ Rerolls, Updates live to any new god or Items. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. The amount of Crowd Control you get out of this is just huge. Then, after 15 seconds, you hit a squishy with 2000 health, and you steal another 120...you're getting 500 health from the item in this example. Well from what I understand from it, helps you more with sustain on the battle than with being able to do significant damage. I actually did a smite raider this league too, but i took acro. - Potions! From the youtubers out here got the impression about Tyrannical being actually "broken". You will find builds for arena, joust, and conquest. What should I do next? Had my times in Ranked Conquest when I uttered the words 'Please at least play minimally good'. Fafnir. - Bumba's Mask! The passive is extremly powerfull. For tanks, I think the generally-considered sweet spot is somewhere approaching 200 protections. ***bha can melt squishies without spear, though. Also dealing damage with one ability within 10 seconeds is good. - Celestial Legion Helm + Void Stone (If you didn't already buy Void Stone)! Guardians are a powerful option for tank/support Templars dedicated to partying. Divine definitely can replace Spear.. what do you think about cooldown... heck it or burns,,. You can support us ad-free for less than $1 a month! On top of extremely high DPS from our Minions, this build offers very solid defenses thanks to Guardian's Ascendancy class. Nothing is as valuable as Shoes of the Magie. - Lotus Crown Smite Randomiser, Create a Random God Build w/ Rerolls, Updates live to any new god or Items. I would also throw in early. Spirit Robe! I mean,some ppl pick the role to get better at it... You should expect them to play averagely good at ranked, not casual. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. I play Smite since PC Open Beta and basicly main Guardians for the most time. I get it. Every hit creates a circle as secondary effect that damages all enemies inside its area with damage (not only lightning damage but all sorts of damage) and grants a temporary aura that grants added lightning damage and shock chance. Also in the “tanky build” you shouldn’t be building Tyrannical, it’s just not a good item. 55 Magical Power 250 Mana 10% Cooldown Reduction 18% Movement Speed. Don't know if that way building means for you to be more aggressive as well. Are you sure the flat Pen works like that? Easy choice. This author would like to receive feedback, http://dignitas.gg/articles/blogs/Smite/13397/a-guide-to-physical-penetration-items-in-smite, Boog needs to mention that late-game, you'd probably replace, Boog should probably clarify build paths based on options. And pressuring your enemies by better boxing potential or faster clear potential is a "stat" that nobody should ignore. But I would think you'd see some reasonable effect from something like Ethereal, late game, especially as we've discussed potential lack of mana, and your preference for high health. Not everyone wants to farm minions for +12 mins. If you are really confident and ahead you can adjust the buying order but at least the Tier 2 version will help you "tank" jungle camps and it is really cheap for what it offers. Tyranical is my go to and pick after many experiments and a lot of games. 2. - ... Hopefully Hi-rez won't remove CDR from Deso, it destroys my build. Apart from Smite Tier List, a brief introduction on Smite and different Smite gameplay are also described. By using the right characters, you can step up your game and win more. You will find builds for arena, joust, and conquest. For the uninitiated, Guardians perform a vital role in the grand performance of combat in Smite… Again I come to conclusion, more simple, less headache, get Spear. It helps your tankiness by a lot because stuns and similar is what kills you in the late game. Please verify that you are not a bot to cast your vote. I see where you're coming from, but I think you're disregarding the passive on ethereal staff. Whichever one it is let us help with a quick guide to playing as a Guardian in Smite. I have to say, I absolutely refuse your claim. Kriega I think you are the first one calling that item mediocre. I remember fondly first starting SMITE and hating Sobek. That's the point of the flat pen build, and to an extent of the Tanky build. May be I am wrong, may be that is just me. It helps the team as well, really, especially when they don't even make a difference when they should make the entire difference damage wise(ADCs and Junglers mainly, but mages sometimes too). It adds up to 300 Damage easy! But at the end of the day Tier 1 Boots is the safe pick here and actually help you perform better for you will finish your most important item faster the Shoes of the Magi, if you already buy into it. - Rod of Asclepius: If you can make any use out of the passive this item is my personal favourite. So ive got a couple of questions: 1) Items: I am completely lost when it comes to builds for guardians. If you need it, you adjust your build and get something else to make up the lack of CDR in skipping Deso, because bare minimum for CDR to me should be 20% when playing ***bha. - Winged Blade: A good choice to counter specific enemy gods such as Nemesis. Classic Support! Thank you for making a smite build! And finally a background of all Smite God Pantheons is also explained. I'll leave it as it is for now. Improve what your God can do best by buying the right item for him now but: If you dont want to buy Spirit Robe I recommend the classic support combo: or Utility (if you can make use out of it! The more sustain you have the more farm you will get. It is safe to do actually, because the faster you clear your wave, the faster you are out of the woods for fighting the enemy Solo Laner and his minions at the same time because he cleared faster then you then you are dead or loose lane sooner or later. In fact, I bet a lot of you skipped right past my Tank section just to get to the good part! If you are facing a magical opponent you even should adjust the buying order and maybe even skip Breastplate of Valour. Anti-Crit all day! Health, protections, and CDR are the bread-and-butter stats for the default "tank" of the team, but far from all we look at in our Guardian builds. Melt is a bit of hyperbole IMO. gain level lead. Please help the authors and … Are you playing a Guardian that is capable of clearing a minion wave withouth stepping into it too much, for example by a line-AoE-projectile like Fafnir and his throwing hammer? Interesting thoughts.. but still that power from it... That was from the pre-nerfed version of the item on the PTS client for the first Season 7 patch. Why, you ask? Great Old Ones Guardian Melee Magical. Every Support leaning player must see it. Sobek. - Tier 1 Boots! [3.7] Raider Smite [Guardians/Shaper viable. I will call the 6th Item the situational slot! Would you like to let the author know their guide helped you and leave them a message? Based on the graph you shared, there can be improvements to be made to the Support Tanky build as well. Game modes like Conquest and Assault are where you'll almost always go full defense: a typical Support Guardian build in Conquest will have stuff like Breastplate of Valor (phys. And while I think you can get CDR through plenty of general options, if I were to consider a full damage item, it would probably be. personally I prefer Witchblade or Winged before relic dagger. Your boxing potential sky rockets instantly. It is all you are designed for: CC and valuable plays! SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. They released a actual decent Guardian called Terra and they nearly gave her the Khepri … The HP5 & MP5 buff last for 10s. I heard fine recently mention support is one of the best roles to carry. Yeah countering and what not, understandable. Stage 6 - Yes! I argue that being able to spam your abilities (or at least have them ready again ASAP) is just so helpful in being as much of a pest as possible. MELEE. Do you put into work, on your builds, the data from the graph Bran shared? It improves your cooldown reduction stat by actually a lot and also provides a lot of sustain with its Mp5. And that's not even full stacks of E-Staff. Will have to mingle a bit with builds and see what works best in order to comeback and update. Also it helps your magical teammates for example the mid laner to deliver more damage! Helps your wave clear potential by a lot and people underestimate how much damage a 35 damage/sec-DoT actually is! But one way or the other this item is key within the first 4 Items you are buying. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Don't forget many enemies buy extra Movement themselves, don't fall behind! They can specialize in Auras, granting several auras to their party. There is no point in not buying it but there are still some exceptoions. You hear different things from different people. When in doubt go with Winged Blade! Are you only facing physical opponents so far? SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Boogiebass no but Boogiebusted xD! I found out tho that it only is valid damage wise, if have Pen. The secret lies in the balancing of the items. Yeah cool, sorry for the time spent! If you are interested enough you will read the text anyways! Assassins are usually faster than Guardians! How to Build a Guardian in SMITE Health , protections , and CDR are the bread-and-butter stats for the default "tank" of the team, but far from all we look at in our Guardian builds. Smite ares Builds & Guides For Smite Game. Vote received! Jungle: But I'm confused with build. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy. I think this is why build flexibility is good. I also like to make them work on Solo and Jungle and even as Support I like my Guardians to be capable of dealing at least some Damage themselves so I always prefer aggressive builds and playstyle. The defensive kind a loki player hates as he can often not do that much more as ult his target. Diminishing returns. God. Now you need HP! If you build CDR you will have about every ability up twice in those fights, if you don't exactly once. Rerolls remaining: 3. Guardians serve as Smite's frontline defenders and initiators. I liked it, but find it to lack on important stats like cooldown reduction and some power and pen. GUARDIAN. Items. The build paths in these builds are pretty bad. Support: So without any further delay, here's how to build a Damage Guardian: Step 1: DON'T. I want to receive promotions from our partners. You can go like that and it caps you at Travelers (25), Void (40), EStaff (90) = 155 Power, with some %protections reductions (as to my knowledge a weaker stat against squishies than flat pen, and as to my experience not much difference overall). When they are kinda bad, this stripping you do to the enemy squishies energizes them. In Joust you have to be a good team too, but even if someone in the team is like bad bad (trying Rama for the first time in his life - Ranked) - we managed to get the win. When in doubt look at your team composition. To make the plays and setups that you are looking for you need CDR and a lot of it in my personal experience. This guide is inspired by DukeSloth's and Incon's "Selfish Support" build presented via Youtube. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And it is a big problem, rare those games when everyone is at least normal. Want to support SmiteFire with an ad-free experience? Most of the teime the ADC effs up or the jungler. I do think it would benefit you if you give some of these items another chance. Support: Still Breastplate can help you. I get you, and Stone again I feel is a sacrifice for an item place of real tankiness... Not sold on that. That something CDR helps as well, especially when ***bha. Not only support players, also the damage classes to help understand the value of pen. That's why a flat pen item in a solo/bruiser build can do wonders. Ares Build Guide Full Build. I wouldn't advise playing Carry, i'd advise playing Mid and Jungle. And if possible get some Power now too! But what now. I find it important to stay in lane and have good back up with chalice/pots. Guardian gods are usually melee ranged and utilize Magical Power to boost the strength of their basic attacks and abilities. Late game when you have the money replace Guardian's Blessing with Ethereal Staff. But here is my way to play Guardians! - Watcher's Gift! Do it! Not buying Shoes of the Magi means not playing aggressive to me at least. What potions depends on your Guardian and even relic choice, but you need the "sustain boost" to farm better aka. Micro-Strategy some would call it. the passive is only good early game, but you don't want to spend 2600 gold on an early game item that won't have impact late game. How to build guardians. I'll be including a guide on builds for tanks and damage guardians as well as play styles and roles within a team. We can give you the most meta builds,but if you're comfortable with a different play style, then it doesn't help. Then you might consider adjusting the buying order and skip the magical Protection. I've talked to others about mana consumption issues with ***bha, and others argue that you just need to be smarter about picking the right times to use your abilities. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Just calculated the overall stats from the builds (all six items) without boots replacement. Especially if are laning with physical adc, I would agree that Tyrannical is not very good in that late position. Items. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Sometimes it even helps your teammates, because you are chasing an enemy that chases a teammate? However you choose to play Cthulhu, The SMITEFire community will help you craft the best build for the S7 meta and your chosen game mode. At this point is it the perfect choice for you with this build. Also you need the Mana boost to be able to do more than one teamfight and to me personally the cooldown reduction is extremly valuable. Smite Build Guides. You can see the most recently updated guides on the browse guides page. Divine can be viable but the spike on power with Deso I think is worth the wait and sacrifice. Just gonna say that I agree with your observation, without flat pen guardians are not as big of a threat. You don't have enough power in the rest of your build to make the most out of that +15 pen. So, you want to improve your Guardian (Support) play in SMITE? You still need some protections to improve your tankiness because at this point enemies will probably have high amounts of penetration by now. See below graph: You state that "maybe [hybrid items] are good, I don't have good experience with them." DukeSloth would call it the "effectiveHP" that skyrockets the moment you have a good combination of HP and Protections. Actives. Buy this item to counter enemy team comps with high crit potential like when they have more then one carry buying crit or if there is a crit heavy Warrior or Assassin like Hun Batz! Guardians are a powerful option for tank/support Templars dedicated to partying. Copyright © 2019 SMITEFire | All Rights Reserved. I'm thinking 4th then? Join the leading SMITE community.Create and share God Guides and Builds. What does the guardians truly need? So in order to have somewhat a role in the battlefield you have to be tanky enough (health is as much importnant as protections!) Stage 2 - Breastplate of Valour (or: about CDR). Please keep this in mind while reading. the early squishyness is always a problem when getting thebes as first prot item and I can see your preference for deso because of the cdr (damage wise you are talking a 30*scaling difference which is not that much imo). or Counter Items (If they counter more than one enemy god! In terms of stats progression you will regret it if you don't buy them. Other importans facts I considered creating this guide are "the longer you can stay in fight, the more damage you will have dealt", "the more you control your enemies they can't control you", "Smooth stat progression through out the game is important to maintain the balance of tanking and boxing potential" and finally and maybe even most important "Playing an aggressive guardian is like playing Jungle, Support and Solo at the time so you need to be able to clear by yourself, farm by yourself and kill by yourself if necessary". I feel like playing Support is more then soaking up damage. Season 8 Update. As explained above with Breastplate of Valor especially as a support you want to focus on that now. Burn Baby Burn! Jungle: According to the graph its like a bottleneck effect when it comes to building more protections, and I didn't know this. Not only will you now face your enemy Hunter in Duo lane but also jungle camps, maybe even Gold Fury, propably the physical enemy jungler. - Ritual Dagger: The best about buying this item at this point is you get a huge amount of tools. SMITE Guardian Support Key Concepts Guide by Dat_Spoon Common Starting Builds: WG- gives gp5 and allows your hunter to last hit without denying gold from you HoG- for securing minions Wards- for vision Watchers Gift(800gold) HoG(300 gold)1-2wards (50-100 gold) X amount of Multi potions (50 gold times X). Sacrificing 10% cooldown, that is hard too. Guess no flexibility at all in relation to CDR. Man that's harsh, it is my way to go out of the fountain: Chalice and 3 Mana Pots. Kriega of course, one must watch what the enemy is building as well. b) no jungle/solo guardians and people will straight up refuse to play support? and also you dont need to stack it, walking out of base with a fresh Breastplate of Valor is exactly as powerfull as walking out with an unstacked Urchin, at least in my opinion!? Smite is an online battleground between mythical gods. If you get Divine then I feel Void is a must for blessing replacement(to achieve that power equivalent to Spear), instead of Talisman and no other changes (other changes in order to bring CDR in, cut into health). Why not? Protections and hp5 aura) and Heartward … Learn Cthulhu's skills, stats and more. Well now the game has gone a long way you just have to feel yourself what is needed at this point. I felt it looked like overwhelmed with options and one or two options I don't recommend anymore so I deleted them and simply updated the guide with what I am now using in ***bha too. I mean, the pen is the same amount. Same comments as the one I made in your Cthulu guide. Not that I disliked his kit or … Yea man, always play test regardless of what we tell you. And that multiple buffs and debuffs thing, I sincerely don't know what those debuffs or buffs are. That means you can now completly skip on Spirit Robe, get your 40% CDR online very fast and now you still have two item slots free to buy a bigger amount of late-game item comps such as Sovereignity + Heartward Amulette or Voidstone + Mystical Mail/Celestial Legion Helm. The Truth is if you don't buy Shoes of the Magie you will lose about 15-20% Damage Potential. With this build you strike that balance being able to be tanky enough (crazy tanky) and also be a real danger. You'd typically want to use it in Solo to help push a wave during laning, but the cost IS on the expensive side and the prots are only average, and that's a lot of what makes it a bit "mediocre.". Ok. Randomise. Join the leading SMITE community.Create and share God Guides and Builds. And the overall bonus damage you will get out of those two items is definitly worth loosing some HP in the end game. It gives you the protections you still need without overperforming, it caps your cooldown reduction and if you bought Winged Blade it also caps your Crowd Control Reduction, too. Now trying to tweak it, comes to my mind one of the big reasons why I put Spirit and Deso in those places(CDR)... Can't seem to balance the build in relation to bringing in CDR early enough. How to build a TANK Guardian: However you choose to play Cthulhu, The SMITEFire community will help you craft the best build for the S7 meta and your chosen game mode. A full tank guardian build will keep you healthy and help you do a lot of heavy lifting when you’re on the front lines. Your stats for protections are from items, but I think it's also helpful to consider a couple of other things with that. I hardly understand people who build 5 defensive items on guardians, because some of them can deal lots of damage too, especially to hunters and assassins. Are you aggressive? With this build you strike that balance being able to be tanky enough (crazy tanky) and also be a real danger. or Power (and Penetration): The passive is great if you use Shell or other time-related Relics. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. I don't recommend this build on a support, but I think you should try this build. There was an equation for that when I read about it, so putting all the factors(power included) in that equation could be a bigger difference? Most Guardians can make very good use of extra movement speed, for you can chase-setup fleeing enemies or flee from enemies yourself. The sticking point for newer players (who are often relegated to support roles in Conquest) is that Guardians are easy to build solidly, but a nightmare to build … Great Old Ones Guardian Melee Magical. I am a Support main. Lookign at yesterday I also threw my lead by missing a stinger XD and not managing to beads a heim ult. Bran all Guardians have these more or less similar scalings, there isn't a proper section, if it was I would place these builds as almost universal builds for guardians (with exceptions like Ares and the likes). But I'm confused with build. Support, Jungle, Solo... you should be about 15-25 minutes into the game now and usually all Positions now melt into big team fights. You can support us ad-free for less than $1 a month! - Gem of Isolation - First of all: Are you still in laning stage of the game? Here is an Athena build you can try out: Shoes of Focus > Sovereignty > Genji’s Guard > Spirit Robe > Void Stone > Hide of the Urchin; Relics: Aegis Amulet, Meditation Cloak.
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