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The two services work in slightly different ways. Not only is it nonsensical but it’s a missed trick on their part as having access to those scripts would be worth paying for as a player. You’ll have to do more work if you’re not using purchased adventures but the amount of work is comparable whichever system you use. I’m playing through Waterdeep Dragon Heist just now as a player. The main topic was “2020: A year in RPGs” and obviously online gaming and COVID came up, which inevitably led to a close inspection of the VTT scene. However, with the exception of the addition of the charactermancer, I’ve seen very little in the way of anything new from Roll20 in years. My biggest grievance with Roll20 off the shelf adventures is that they now seem to come set up for dynamic lighting and line of sight. If you're happy with the free service I doubt anyone would convince you until you tried it and had time to discover all the bells and whistles. However, this isn’t actually a true reflection of total cost. Back at the start of lockdown, when everyone went online, Roll20 could be a nightmare to try and manage a game with frequent outages and laggy episodes. Well, you know all the features that Roll20 offers you to pay for, but it's a subscription? Verdict: I’m a user experience designer so the Roll20 approach ticks that box for me, however the fact of the matter is that Fantasy Grounds just shades it in terms of there being greater chance of finding a game and there generally being less time-wasters (due to the higher cost involved). I’m in also exactly the same position that you are/were. For people who have made the jump from roll20 to Foundry what are some of the massive improvements you've experienced? I assumed that Dynamic Lighting would enable a new set of Draw tools for it, but as far as I can tell, the best tool is the simple Polygon Draw tool that doesn't show Vertices after you've completed your linework. Need a really simple macro that does something that for some reason requires API? This blog documents my journey back into the fold. I've been using Roll20 on and off for quite a while. Being older means the money isn’t as much a factor. To make use of the combat tracking, you need the stats and rules. I have not used Roll20, but between Foundry and Astral... the only thing going for Astral is that you don't have to self-host it. Fantasy Grounds is a piece of software which needs to be installed while Roll20 runs in the browser. It’s impressive. Not only that but I like doing atmosphere and trying to create immersion. I admit, the price of free is a solid pro but the limitations are almost night and day. Sound effects, animated battlemaps, animated effects, doors, lighting, etc. Fantasy Grounds offers a slew of functionality around this. I’ve actually just finished recording a panel for a convention I’m running (https://albacon.co.uk/) with representatives from Cubicle 7, Modiphius, Winghorn Press, Trollish Delver Games and the Rolistes Podcast. I’ve not looked back since. You tend to get a lot more in the way of idiots on Roll20 as well as ultimately it’s an easy entry point. Plus NO explanation on how the stuff is to be used. On Linux FG needs to run wine and that means even more setup issues. Roll20 is lower in terms of initial price point although I’ve seen multiple blog posts showing that Fantasy Grounds is actually cheaper than paying the Roll20 subscription (which you’d need to do for Roll20 to have the same level of functionality as FG). It’s indisputably cheaper. For sure, some of the better improvements are improvements to things that Roll20 charges for, and you said you are using the free option. ( Log Out / FG on the other hand seems to just have a better community. I've been kicked out of more Roll20 games than a taekwondo competition. Yeah, I get grumpier as I get older as well. I’ve actually had a lot more time to reflect since I wrote this article and I’ve recently had a long stint of playing on Roll20 before returning to Fantasy Grounds. ( Log Out / While they work well at the table, in the VTT space they are terrible. That being said, it does take a bit of tech knowledge to set up and I would say there is a small learning curve. But for anyone who has yet to try that sort of thing, it's weird to justify $50. Fantasy grounds absolutely still wins in the running combat stakes. Works, no file size limit. Hey, charge me a little more and fix this crap! Anyway … maybe as we get older we are becoming that “grumpy old man” that we made fun of? Sometime whether it works varies from token to token, even when the tokens have exactly the same settings. Yeah, its a start, but I’m spending lots of time getting new and different maps to replace what they have (what I’d already bought). Not more work than a standard in person game obviously but the difference compared to the wealth of options Fantasy Grounds provides is noticeable.
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