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The Ashby Project - A Dedication to the Music of Dorothy Ashby by Kay & King Mason

manaan sith passcard

Etymologie, Etimología, Étymologie, Etimologia, Etymology - US Vereinigte Staaten von Amerika, Estados Unidos de América, États-Unis d'Amérique, Stati Uniti d'America, United States of America - Wissen / Wissenschaft, Conocimientos / Ciencia, Savoir / Science, Conoscenza / Scienza, Knowledge / Science This is referring to the Sith prisoner on Manaan who has the access code to the Sith base. Talk to any Sith guards walking around (they're a very candid group, aren't they?) The Sith prosecution presents its side of the story in its closing arguments, and you get to do the same. Go through this door to exit the docking bay area of Ahto City and find some actual civilization. If you want to do this the legitimate way, interview him. Also looked up various guides and orderings, none of which worked. He's behind the counter in the hotel. You can also buy goods off of him if you so desire. It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless sith. The two questions you want to ask him before resting the defense's case on this particular witness are asking him if he saw the murder, and also asking him if he thinks that the Republic medal that Sunry was awarded with being left at the murder is just a little too obvious. DO NOT OPEN IT. ), and since you are a Jedi, a symbol of the Republic, he's good to buy off of. what are the answers to decrypt the card? My character had a Persuade of 19 at the time, yet despite trying for like 15 minutes doing various combos of the conversation choices, I didn't manage to get him to spill it out. A 6-on-3 (Sith-on-Republic) fight happened in the streets of Ahto City and no one knows who to blame. While it is up to you from here on out to ask what questions and such in both questioning and cross-examining various witnesses, I will recommend what you should say to each person. Approach the computer console in the right corner of the room, and we'll get to work. She begs and pleads for the party's help, telling Jolee that the Force has surely brought him to Manaan to set Sunry free of his allegations. To convince them that the Sith are Evil, you'll need evidence. Split off left into the adjacent corridor and follow this corridor as it winds to an area where there's a door straight ahead, a door to your left and a door to your right. Held oder Schurke, Retter oder Eroberer ... du allein bestimmst das Schicksal der Galaxis! That is all optional, however. When you get off of the Ebon Hawk, you'll find yourself on a rather solitary landing pad. Approach the Sith Base's entrance. "What greater weapon is there than to turn an enemy to your cause? These three enemies are being trained in the ways of a Dark Jedi by the Sith. You have to simply transfer waters back and forth between the series of rooms so that the left-side passage is left open so you can get to the corridors on the other side! If you want access to a computer where you can get rid of droids with Computer Spikes, see area maps and the like, you'll need to run through a "steam room" to the other side, where a computer room will be located. Sith Base Head to Ahto East and go to the entrance to the Sith base. There are three ways to enter the Sith Base, interrogating the prisoner, decrypting the passcard and raiding the landing bay. The course itself is absolutely littered with obstacles, and some of them are in very tricky places so you'll easily hit them if you're not careful. Decrypting the Sith Base Passcards: To enter the Sith Base with a newly sliced passcard, enter the computer room at area #6. Go back and talk to the Selkath who will suddenly see the error in their ways and leave the Sith Base. Follow the corridors through doors and whatnot - you'll eventually come to a room called the Flow Control Room. Manaan was the second of three planets that orbited the star Pyrshak. This also is vital to your case. In the next area you will see a Selkath to your left. The Judge will provide you with only the most important parts of the case. I have tried every combination of options I can think of with no success. Once on the other side, go left and through a door to enter a room with three Dark Jedi. Ask him about the Sunry murder case and it will take not long to appoint you as "Arbiter" of the case on Sunry's side. Note that with what you have now, you can go back and see the Republic representative who sent you on this quest. Sith Base. Next to the Rodian I just mentioned is another Rodian, tucked deep in a corner. Be lazy - don't listen to him, simply read on for the answers. Then, enter the Sith … In the southeast room of the annex is a dying Sith. Go talk to the man behind the counter in the jail room and start the trial. Main entrance--this is where you come in if you have a passcard, and the door you go out regardless of how you came in. If you don't have Carth in your party, this scenario will unlikely happen. I know that it's possible, cause I remember doing it in a previous playthrough, but I didn't manage this time. Then go back into the previous corridor. He'll sell Pazaak cards to you if you so desire to purchase them from him. 8 - Vek, Genoharadan Encounter His name is Firith Me, and he is a galaxy-wide famed Pazaak player. When they're all dead, look around. Talk to the owner of the hotel, Ignus. Go through the door to your left into another small room, and then into the next room, where you'll meet up with some fierce Sith resistance.

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DATE February 18, 2021 CATEGORY Music
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The Ashby Project - A Dedication to the Music of Dorothy Ashby by Kay & King MasonFWMJ’s RAPPERS I KNOW presents in association with 4820 MUSIC and Another Level Entertainment Kay and King Mason “THE ASHBY PROJECT” starring The Kashmere Don featuring Chip Fu Sy Smith The K-otix The Luv Bugz The Niyat Brew Toby Hill of Soulfruit Marium Echo Nicole Hurst Bel-Ami and Shawn Taylor of Six Minutes Til Sunrise produced by Kay and King Mason musicians Kay of The Foundation King Mason Stephen Richard Phillippe Edison Sam Drumpf Chase Jordan Randy Razz Robert Smalls and Phillip Moore Executive Producers Kay and King Mason Creative & Art Direction Frank William Miller Junior moving pictures by Phil The Editor additional moving pictures by Damien RandleDirector of Photography Will Morgan Powered by !llmind Blap Kits Mixed and Mastered by Phillip Moore at Sound Village Mastering, Houston, Texas Recorded on location in Houston, Texas, United States of America
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